THE DISRUPTIVE DESIGN METHODOLOGY
The Disruptive Design Methodology set is designed to provide the knowledge that a creative change maker needs to activate positive social change through their productions in the world. It includes 12 parts that range from systems thinking to gamification and game theory – all synthesizing complex theories into one- hour knowledge sessions that build on each other to create a strong foundation for a change-making practice.
The methodology provides a detailed and in-depth exploration of critical thinking practices, empowering participants to understand and creatively intervene in complex and divergent real-world systems. It can be applied to any problem arena and is based on a combination of Systems Thinking, Sustainability Sciences, and Design Thinking.
The 12 units in the Disruptive Design Methodology synthesize a broad range of thinking and doing skills and tools, including systems thinking, gamification and game theory, ethics and empathy, life cycle thinking, research strategies, applied systems intervention, cognitive and behavioral sciences, ideation and creative problem solving, and sustainable production.
Each of these learning modules fit together to form the practice of Disruptive Design, which is the applied approach to designing creative interventions for positive social change.
In 2016, all modules were recorded and made available online as part of The UnSchool to help increases access to the knowledge set.